When a weight figure is not given, the item has no weight worth noting (for purposes of determining how much of a load a character can carry).
Magic items, unless otherwise noted, take damage as non-magical items of the same sort.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.
Pact of the Blade.Magic Items Slots Picture created by, and used with permission of, Mike Beals; Permission is granted to print and use for personal, non-commercial use.Skill Ranks Per Level : 4 Int modifier.Cantrips, you know two cantrips of your choice from the warlock spell list.The number and types of magic items available in a community depend upon its size.Orisons (Sp) Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under Spells per Day.These are indicated by Yes in the Grasp/Carry column in the table below.A druid must slot car racing vintage choose and prepare her spells in advance.
For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level.
The AC assumes that the item is unattended and includes a 5 penalty for the items effective Dexterity.
Some creature body types are able to grasp and carry one object at a time in their paws, claws, or hands, including weapons, rods, wands, and staves, though they may not be able to use such items effectively (GMs discretion) and take penalties for nonproficiency.
JBE:BoHRC Orc Add to the damage dealt by the druids animal companions natural attacks.
The multiple similar abilities rule is specifically for items that dont use a magic item slot (such as staves and cant be used for items that do use a magic item slot.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.This section describes those prerequisites.Shoulders : This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders.Chaotic, Evil, Good, and Lawful Spells A druid cant cast spells of an alignment opposed to her own or her deitys (if she has one).Vanish Starting at 14th level, you can use the Hide action as a bonus action on your turn.The user must still determine what spell is stored in the item before she can activate.Druids are proficient with shields (except tower shields) but must use only wooden ones.If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.ARG Human Add a bonus on Diplomacy and Intimidate checks to change a creatures attitude.Prices listed are always for fully charged items.This bonus doubles in a forest or swamp terrain.Like other spellcasters, a druid can cast only a certain number of spells of each spell level per day.