You must choose your spells from that classs spell list, and the spells you choose must have the ritual tag.
Flames of Phlegethos (XGE) official Prerequisite: Tiefling You learn to call on sauna casino carnevale hellfire to serve your commands.
When you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw.
You gain the following benefits: You gain proficiency in the Animal Handling skill.When you wear medium armor, you can add 3, rather than 2, to your armorclassAC if you have a Dexterity of 16 or higher.The weapons damage die for this attack is a d4, and the attack deals bludgeoning damage.When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll.Prodigy (XGE) official Prerequisite: Half-elf, half-orc, or human You have a knack for learning new things.Every racial ability increase is stated the same as this one, and makes no mention of any increase with level.Dwarven Fortitude (XGE) official Prerequisite: Dwarf You have the blood of dwarf heroes flowing through your veins.You can choose to spend one of your luck points after you roll the die, but before the outcome is determined.
If a maneuver you use requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 your proficiency bonus your Strength or Dexterity modifier (your choice).
Your Wisdom score increases.
You learn the speak with animals spell and can cast it at will, without expending a spell slot.
After you assign your ability scores, you adjust them based on your racial traits.
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage.
Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if youre not normally proficient.When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice.You learn one cantrip that requires an attack roll.Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with.You have advantage on saving throws made to avoid or resist traps.Choose one skill in which you have proficiency.You gain the following benefits: Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum.You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total ( minimum of 1 ).Inspiring Leaderofficial, prerequisite: Charisma 13 or higher, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight.You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.