d&d 5e bonus actions

Sentinelofficial You have mastered techniques to take advantage of every drop in any enemys guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn.
If the attack hits, you add 10 to the attacks damage.
It isn't the DM per say.
You gain proficiency in the Acrobatics or Athletics skill.Or get into a side convo and forget we are in the middle of saving the world!While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.Reply With", 01:37 PM - Top - End - #9 Re: List of bonus action spells Originally Posted by Specter Fixed things.If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?Reply With", 12:42 PM - Top - End - #5 Re: List of bonus action spells So how do bonus action spells work?
Martial Adeptofficial You have martial training that allows you to perform special combat maneuvers.
You gain one casino minimum age usa skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
And its not that we banned them per say.
You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot.
Reply With", 01:45 PM - Top - End - #11 Re: List of bonus action spells Thanks for doing this, it really helps Lelouch vi Britannia by Gnomish Wanderer Reply With", 03:30 PM - Top - End - #12 Re: List of bonus action spells.
Climbing doesnt halve your speed.
5e/spells/ can do all the leg work for you.You choose which of the d20s is used for the attack roll, ability check, or saving throw.Everybody's Friend (UA: Feats for Races) Prerequisite: Half-elf You develop your magnetic personality to ease your way through the world.The weapons damage die for this attack is a d4, and the attack deals bludgeoning damage.Orcish Fury (UA: Feats for Races) Prerequisite: Half-orc Your fury burns tirelessly.Shield Masterofficial You use shields not just for protection but also for offense.Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 your proficiency bonus your Charisma modifier).You have 3 luck points.Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 your proficiency bonus your Charisma modifier).A superiority die is expended when you use.Prerequisite: The ability to cast at least one spell.