Faith Increases miracle damage and effectiveness Required to meet minimum stats to cast some miracles Increases damage with Faith scaling weapons (which are somewhat rare) Increases Dark Defense Pyromancy spells Soft Cap: 40 / best casino in orlando Mid Cap: 60 / Hard Cap: 99 Faith is the main.
Almost no character will ever want to go over 40 Endurance attribute points in their build, and most will want to use considerably less.I have 16 attunement, which is the 3 slots.Details spr poker the best use of stats, what the soft and hard caps of each stat are, and gives some build ideas.Cleric (Start as Herald) 40 Dex / 40 Faith / 25 Vigor / 25 Attunement / 25 Endurance / 15 Vitality.(needs verification) / Medium Cap: 50 / Hard Cap: 99 up to 27: gradually lowers from about 45 to 30 HP per stat point in vigor / 27: 19 HP per point (?) / 50-99: 5 HP per point (?).However so far most sources agree it is almost negligible and that being right at 70 equipment burden is the ideal weight.Contents show, general information.I will update when it is verified if there is a major point of diminishing returns.Vigor: HP (Hit Points frost resistance, physical resistance (1 resist per point in all physical types).Also increases Frost Resistance as a secondary defensive effect.Vigor stat from 20 up to 21: 40 HP (804 HP).Intelligence Increases sorcery spell damage Required to meet minimum stats to cast some spells Increases damage with intelligence scaling weapons (which are somewhat rare) Magic Defense Also affects pyromancy Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99 Intelligence is the main attribute.In a roundabout way it also affects your roll speed, since your roll speed is based on how much of your Equip Load is used.
It can mean the difference between surviving a stunlock / stagger combo that catches you.
Each slot is one more spell you are allowed to equip.
It is different per spell/miracle however.Based on this it appears to be correct Vigor has a gradual soft cap.I'll post back when I get the second increase and post what my attunement.For example, lets say you have 2 attunement slots, and you have two "soul arrow" you can slot them both (1 in one slot, the other in the other slot) and get two times the uses.Note this does not take into consideration starting gear or early game builds, but after around 10 level ups and a few hours of play your starting class makes little difference.Equip Load / Weight Important Note: The cutoff for a fast roll is 70 equip load.Attunement Stat / Spell Slots Given: slot slots slots slots slots slots 50 7 slots 60 8 slots 99 10 slots.Although it may be slightly confusing, Vitality does not affect your.This can include daggers, bows, light swords like scimitars and other weapons mostly light, fast, or ranged.Players that want to make the most out of attunement without investing fully on it, should note that most spells that have very little uses, will be almost maxed out.The best starting classes are probably the Knight, Warrior, or Pyromancer because they have the lowest amount of luck and it is generally considered a wasted stat point.It also reduces spellcasting time so it might be a consideration for hybrid melee / caster builds like dex and faith or dex and intelligence.



Curse Resist Gain agility Gain / Some of the above information may be out of date.